This portable action title from Namco Bandai Games is one of the first Shippuden games to arrive on the PSP and also one of the first to bring Naruto fully into the portable adventure genre, as opposed to being a traditional one-on-one fighting game like the Ultimate Ninja series.
Akatsuki Rising gives you 15 characters to choose from in a 3D action/adventure dynamic, all set in the Shippuden time period. Attacks are mapped to the Square button, X is jump and Circle is dash. The R trigger can be used to bring up a special move menu where the face buttons are all assigned to different Jutsu techniques. You can also activate a character's Hyper mode which tweaks their abilities and makes them especially lethal in battle.
In the final version of the game, you'll be able to fight alongside an extra character, who can help you perform combos and dispatch particularly fearsome opponents. The game will also boast Ad-hoc multiplayer so you and your buddy can take on plenty of baddies together.
First and foremost: how easy the moves are to execute. They require virtually no skill, as you simply hold down the R trigger and press a button. This is fine for casual gamers, but what about the people that want more depth to the experience? This same concern extends into the Substitution Jutsu -- the evasive technique that teleports you behind your opponent when they attack. This appears to be executed simply by pressing attack when you're being attacked. And because you'll always be mashing away at the Square button, you're almost always going to be hitting Square when you get attacked. Instant reversal. Isn't that too easy?
não sei se o preview citou algo acima, mas o jogo terá um vs mode.
16.sasori real form
18.chyio (ela aparece em uma foto mas não está lutando, nõ se sabe se será jogável)